DUEL
Duel
is the best TV movie ever made by a first-time film director in 13 days
with practically no dialogue that isn't one guy talking to himself.
More importantly, it's also one of the supreme chase movies of all
time. (Plus, it has about thirty posters and many of them are just
awesome, but I think I like the one above most of all.)
1971
Directed by Steven Spielberg
Written by Richard Matheson (based on the short story)
With Dennis Weaver ft. Dale Van Sickle (David Mann) and Cary Loftin (The Truck Driver)
Spoiler alert: severe
Note: this is the re-edited text of a review written in April 2015; I assure you that my feelings have not changed a bit. but I repost it for completeness in the context of this, our Steven Spielberg retrospective, which begins right here and right now.
When you start with Steven Spielberg, you start out strong pretty much immediately.
Thanks to the name he would ultimately earn, it's hard to discuss Duel as its own entity. (Hell, thanks to its similarities to Jaws, it's hard enough to even disentangle it from that specific subsequent endeavor.) Any attempt to do so would amount to spiteful refusal to simply say, "Fine, Duel
was the first feature-length work of the man who would soon enough
become one of the most important filmmakers we've ever had, and very probably the single greatest filmmaker of all time." (Don't say
it with that precise phrasing, however; technically, the honor goes to a 90-minute episode of The Name of the Game.)
Though much less obscure than it once was, it's largely because of Spielberg's legacy that Duel has survived with such fitness in the pop cultural consciousness—quickly, name another ABC Movie of the Week! But the subsequent fame of Duel's director has resulted in an unfairness. It permits Duel to be condescended to as a demonstration of promise, when it deserves to be cherished as the thing it is.
So let's talk about David Mann and the truck that tried to kill him.
And if that bite-sized capsule above were the only plot summary I ever offered, you'd still have no right to complain. Duel is an exercise in purity.
David
is a salesman, though of what we never learn. Before we see his face,
we see his life in a series of point-of-view shots while the opening
credits play: an endless series of fades from one anonymous location to
another as he travels the countryside. There's nothing appealing about
David's sorry state, especially when his salaryman loneliness is contrasted with the
briefest snapshot of a dysfunctional home life, for that is dominated by
his pre-feminist wife. We listen as she emasculates him over the telephone for
failing to violently confront another man, over what she calls being
"practically raped" at the previous night's dinner party. We strongly
suspect she's describing a clumsy drunken pass that probably didn't
involve even incidental contact; but we also know that the 70s were
Hell, so it's anyone's guess.
We'll be bound to David's
perspective virtually the entire film, with but one moment that puts us
directly behind the eyes of the thrillkilling trucker who's taken it upon himself to
punish David for nothing more than passing him on the highway, or—when you really get down to it—just
existing in the first place. For 90 minutes, David struggles to
survive the trucker's torments, ranging from playful attacks to
attempted murders to ignominious humiliations. David is deliriously
outmatched by his opponent; for nearly the entire film he can do nothing but react,
nearly finding his very spirit broken. Only at the last moment, as the
trucker moves to end this deadly game, does David at last find some steel at the bottom of
his mushy soul—a capacity for violence that finally allows him to
strike back.
And yes, that surname is terribly symbolic, as is this shot. It's probably best not to think about either.
Duel began life, as so many of us did, with someone reading Playboy and getting an idea. However, unlike your bored dad, Duel
arose not from dirty pictures, but from Spielberg 's perusal of a short
story by the great Richard Matheson. Known best for his science fiction
and horror, Matheson took this story from life. As his own tale goes,
on the day of Kennedy's assassination, a trucker tailgated him for
miles, finally running him off the road. Dumbfounded by the act's
senselessness, Matheson cannily recognized it as what it was: the most
preposterously elegant premise for a thriller anyone could devise.
Spielberg
learned that Matheson already had an adapted screenplay entering production at
his employer; he lobbied for and got the gig. He then sought out
Dennis Weaver, on the strength of his turn as the annoying paranoiac in Touch of Evil, many years earlier. Well, it proved to be an inspired casting decision after all—Weaver
creates an everyman so pathetic that he's honestly difficult
to like, yet so blameless that you root for him anyway.
Weaver was further possessed of a simply wonderful disregard for his own life.
Of course, Spielberg's paymasters weren't likely to have any problem with the star of McCloud deigning to be in their little picture. But Spielberg did have to demand one major concession, and it turned out to be the one perhaps most vital to Duel's success. Duel was
shot all on location, in rural California, with literally almost
nothing done at the studio but the editing, a task completed in three
weeks by no fewer than nine talented editors and a harried Spielberg,
wrangling their work into lithe cinema. As a chase film, this seems like a no-brainer; but recall we aren't dealing with what anybody but Spielberg considered to be a real movie, even by the elevated standards of 1970s TV movies, the form's very golden age.
Although gimmicked here and there, and amped up by the kind of chase camerawork that amazes when you consider it was coming from a nascent talent, everything in Duel
is, in fact, real. Many films in the coming years would offer more complex, more
death-defying, and (admittedly) more impactful vehicular stunts—look no further than Spielberg's own Raiders of the Lost Ark—but there remains an immediacy to Duel that no other car chase film would achieve for 36 years, with the release of Quentin Tarantino's unsurpassable Death Proof. Indeed, there's a single-mindedness to Duel's highway warfare that perhaps even Fury Road doesn't reach.
I
don't make reference to George Miller on a whim. The thematic
underbelly of Matheson's script, baldly stated in Weaver's voiceover, is
his return to "the jungle"—whether David intends a reference to service in Vietnam, or a metaphor for savagery more generally, we'll never know. Duel takes place beyond the reach of civilized society. Many of the other famed chase-heavy films of the era—Bullitt, The Seven-Ups, Gone in 60 Seconds—set their tales in urban milieus. (And only 60 Seconds manages anything remotely close to the sustained vehicular action of Duel, primarily by virtue of being less a narrative film than a wonderfully deranged work of outsider art.) Vanishing Point,
the same year, took place in the same Californian hinterland; but its
enigmatic elegy to a kind of self-abnegating masculinity puts it closer
to such pretentious weirdies as The Swimmer than anything we think of as a proper chase film.
Naturally, what I think of as "proper" is defined largely by Duel, anyway.
But years later, the Australian would pick up Duel's existentialist themes of isolation and survival through madness and run with them. Now, it's far too much to say that Mad Max and The Road Warrior could not exist without Duel—perhaps Miller never even saw the thing—but they follow it much too perfectly for me to believe there's literally no influence at all.
And,
to give him credit where I can, let me mention Bill Goldberg's score: part Bernard
Hermann, part machine-noise, part simply bonkers, it's experimental for any
chase film of its vintage—and positively radical for a TV movie.
In one regard Duel might be absolutely unique. It grounds its
action in the realism of mediocrity, starting with its victim, a man
who admits that it takes every ounce of concentration he has just to
keep his car moving over 70. The vehicle, too, is just as conventional as its
driver. It's an off-the-lot Plymouth Valiant—a decent, even relatively powerful sedan, but surely the
most prosaic automobile ever to have a 90 minute chase built around
it. The sole nod to any "cool car" necessity is the stab wound of its
red paintjob on the brown backdrop of the inland wilderness. No other
chase film I know of attempts what Duel does: asking
us to identify with a pitiable hero defined totally by a lack of skill
and spine, afraid to drive his lame car to its meager limits—limits
which are in fact much harder than he thinks, because he doesn't even properly
maintain the engine his very life depends on.
But if David
and his Valiant are dull, it is only to make the contrast with their
nemesis absolutely overwhelming. The trucker's face is never seen
(barring a few obvious accidents). We spy his boots, leading to a
disastrous case of mistaken identity. We see his sunburnt arm, giddily
waving David into oncoming traffic. Nothing more.
This anonymity—present in Matheson's script—might already have been enough to make Duel's villain suitably spooky. Yet the machine David actually faces—it's what Lovecraft might have imagined if he'd created Transformers.
Spielberg didn't care about David's car as long as it was red, but when
offered a choice between four trucks, he was captured immediately by
this quarter century-old Peterbilt tanker. Its bulbous forward engine
protruded like a snout; its windows were black like hollowed eyes; its
exhaust constantly billowed filthy smoke. By the time Duel's art team was done with their work—streaking
the abomination with grease from every vent, smashing insects like
sociopathic children across its grille, smearing its windows with dirt—it looked even worse,
as if its primary structural component was rust, and it was powered not
by diesel but lost souls. In the film's most inspired design touch,
Spielberg arrayed its front bumper with license plates from a half-dozen
states—trophies, perhaps, a subtle suggestion that it has murdered its way across America. Most terrifying of all, the tanker is much too fast for what it actually is; its nearly supernatural celerity prefigures the slasher movies, and to the exact same purpose. Truly, Duel's truck is one of cinema's most memorable vehicles, but it deserves more praise than that—it's one of cinema's greatest villains. That's not bad for a 26 year old hunk of rotting metal that reads "FLAMMABLE" across its ass, twice, yet somehow never explodes.
Plus, you can't escape this guy just by doing the sensible thing and staying out of the ocean.
Duel is exclusively
a chase. But the action never becomes repetitive; it has its slower
moments, that either pursue suspense (as in the diner scene) or offer
false haven (as when David believes he's outsmarted his enemy, and takes
a nap, only to find the truck waiting for him, like a patient
predator). There is, if one really wishes to be critical (though I
obviously don't), a certain contrivance to the proceedings: Duel
is effectively a series of individually inventive set-pieces that could
be put in just about any order, waiting for the spectacle of the
climax, the fatal game of chicken where David jams the accelerator down
with his salesman's briefcase, crashes his Valiant into the truck, and
sends the blinded behemoth plummeting straight off a cliff. (This
impression must be more intense in the only version of the film I've
ever been able to see, the theatrical cut, which adds scenes almost
entirely for the sake of adding runtime, though none of them feel the slightest bit wasteful.)
But, vignettish or not, the set-pieces are all individually inventive; and that climax is
a spectacle. Beginning with the showiest, jumpiest editing of the
entire film, and ending bluntly and unsentimentally with a supernova
sunset, the sequence features also what is possibly the most well-filmed
crash in film history. Yet if it were composed by anybody, it could only have been God.
Spielberg had turned the walls of his motel room into a collage of maps—an early form of storyboarding—highly
conducive to a well-controlled shoot that depended crucially upon
real-world geography. This ultimate scene, however, could not be
controlled at all. A half-dozen cameras were set up for coverage of the
truck's death ride, which could only be filmed once. By unbelievable
fortune, a single camera operator captured the entire fall in one take;
by even more unbelievable fortune, the hulk bounces, reemerging from the obscuring dust one last time before settling. Spielberg would straight-up rip himself off four years later: the last shot of the shark in Jaws is almost precisely the same, and has the same effect of impressing upon the viewer that the hero has just conquered a monster right out of genuine myth.
Meanwhile, Spielberg, possibly made insane by the rigors of this particular shoot, added a dinosaur roar. Metallic as it is monstrous, Goddamn but it works.
I'm fond of tweaking the noses of anyone bored enough to read these things—in the past, I may well have referred to Duel as its maker's finest work.
This is intellectually dishonest (I haven't seen his entire
filmography yet), and it also reveals how much I enjoy the taste of
both my own feet (sometimes I forget that actual human hands had
something to do with a certain trilogy that might as well be
divinely-inspired, and we'll see soon enough whether Jaws is better or not). So let's dial back the hyperbole, but not too much. Duel
represents an unalloyed triumph: Spielberg practically invented the
blockbuster; he has spent billions to make billions; but we can still say
that one of his best films was also his smallest.
Score: 10/10
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